Korovia - The Free License Fantasy World
Korovia -
Korovia Books -
The Rules -
Writing Tips -
Adventurers -
Artifacts -
Cities -
Cosmology
|
Archer of the Elements
This unique order is known only to druids, rangers and a few wizards. Its more common for elves to be Archers of the Elements, but it is open to any class or race that can shoot arrows and has access to elemental magic. In order to become an Archer of the Elements, a person must have made peaceful contact with a highly intelligent and powerful elemental being (such as a genie or an elemental weird). If the person desires, that powerful elemental being can bless the person with the ability to shoot arrows (or throw spears) through specific elements and materials as if they did not even exist. The Archer also spends an intensive period of time regularly shooting their bow and practicing their magical skills, in order to increase their ability to shoot and also their ability to understand the different elements on the magical level. Some arcane Archers of the Elements also become Arcane Archers (see the DMG).
Hit Die: d6
Level Base Attack Bonus Fort Reflex Will Special Spells per Day 1st +0 +0 +2 +2 Weapon Focus Bow +1 level 2nd +1 +0 +3 +3 Shoot Thru Air/Wind +1 level 3rd +2 +1 +3 +3 Far Shot +1 level 4th +3 +1 +4 +4 Shoot Thru Water +1 level 5th +3 +1 +4 +4 Shot on the Run +1 level 6th +4 +2 +5 +5 Shoot Thru Fire +1 level 7th +5 +2 +5 +5 Mounted Archery +1 level 8th +6/+1 +2 +6 +6 Shoot Thru Wood +1 level 9th +6/+1 +3 +6 +6 Deflect Arrows +1 level 10th +7/+2 +3 +7 +7 Shoot Thru Stone +1 level Bonus Feats: The Archer gains bonus feats at specific levels, even though they may not have the prerequisites.
|